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Video game-induced seizures (VGS)
‘Video game-induced seizures’ (VGS) is preferable than ‘video game epilepsy’ because this is not a syndrome. There is clearly heterogeneity in seizure types, seizure syndromes, precipitating and facilitating factors, and underlying mechanisms. Prevalence Age at onset Sex Clinical manifestations Precipitating factors There are many mechanisms by which video games may induce seizures. These are (1) photosensitivity; (2) pattern sensitivity; (3) emotional and cognitive excitation (excitement or frustration); and (4) proprioceptive stimulation (movement/praxis). Fatigue, sleep deprivation, and prolonged playing are facilitating factors. Only 70% of patients with well-documented VGS are photosensitive on IPS. In the other one third of patients appropriate IPS does not evoke a photoparoxysmal response (PPR) and these belong to:
Management options* A thorough clinical and EEG evaluation is needed to identify likely precipitating factors and enable individual guidelines to be offered. VGS should not be equated with photosensitivity alone. 1/3 of patients with VGS are not photosensitive. The practical implication of this is that not all patients who have seizures while playing video games will be helped by the advice recommended for photosensitive patients. *Expert opinion, please check FDA-approved indications and prescribing information This page was adapted from: The educational kit on epilepsies Originally published by MEDICINAE Reviewed and revised June 2008 by Steven C. Schachter, MD |
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